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You'll receive the highest rating by deploying just enough units to get the job done. Your choices will be driven by the nature of the disaster, but you'll also be rated on how many assets you deployed to the disaster. You can also select which type of firemen will arrive on the trucks, such as those specially equipped to directly enter burning environments. You may just need a basic fire truck or the disaster may call for special equipment and ladder trucks.
#EMERGENCY 4 VOLLVERSION SERIES#
The game's campaign is played as a series of disaster scenarios in which you must select the proper assets to send to the disaster and then direct their actions to contain the disaster and save lives. These services are broken down into functional groups such as fire, police, medical, and support. Emergency 3 has enough quirks, bugs, and at times tedious play to send you back to your killing ways.Įmergency 3 puts you in charge of the emergency services of a small city. Saving lives should be pretty exciting stuff after all, right? Well not necessarily so. In a world of RTS games bent on death and destruction, it's a refreshing change of pace to find one that challenges you to actually save lives. Replay Value: Each mission can be revisited to improve on time and effectiveness, and the game also includes a built-in mission editor and support for player mods. Vehicle sirens are European instead of American.Įnjoyment: Despite a frustrating interface and poor documentation, Emergency 3 remains playable because of its unusual premise. Sound: The groans and wincing pains from victims can be unnerving, but they are also repetitive. Graphics: Great lighting and fire effects with detailed urban and outdoor environments. Instead of clichés, Emergency 3 offers 15 clever, compelling, and challenging scenarios that ultimately rescue this title from a certain DNR order. Since they are flaws, players will have to suffer through them to appreciate what this game is all about: providing an imaginative twist on a tiring genre. If these speed bumps were designed to simulate real-life challenges of emergency teams, then it is understandable why organizations like FEMA fail to respond in time. There is a also a disappointing amount of micromanagement involved, from positioning individual units on the scene to ordering personnel to get in and out of vehicles. Since the documentation inadequately explains the role and capabilities of each unit you assign, missions become trial-and-error exercises in what or who does what to which.
Each mission introduces new vehicles with new abilities in situations you are completely unprepared for.
#EMERGENCY 4 VOLLVERSION HOW TO#
Unfortunately, you begin with more questions on how to effectively use the resources than answers. The goal is to contain the danger before it gets out of hand or lives are lost. The action takes place from an isometric perspective of the area as players spend their allotted budget on vehicles and personnel. Each mission is literally an "accident" that requires the judicious use of police, doctors, firemen, and other rescue workers.
It's either the challenge of overcoming insurmountable odds or the missions' puzzle-like structure that will keep players glued to (and yelling at) their screens. Yet somehow the game manages to keep you coming back. Emergency 3 has an awkward interface and a brief tutorial that's laughable in its incompleteness.
#EMERGENCY 4 VOLLVERSION SOFTWARE#
If any other release demanded this much work, inspired this much frustration, players would be expected to turn off the computer and promptly use the software for their next drink coasters. Emergency 3 is both an exasperating and riveting game, which seems strangely appropriate given its disaster rescue theme.